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Match report
Week 2 · Gold · dod_lennon5_b1 · Sep 20, 2026 · 2 halves · 40:28 · Fixture page
Axis · home
821–187
Final score, as reported by the captains · over won
Matches the in-game score.
Allies · away
Kills
Damage
Score
Captures
Where the frontline sat through each half. Above the middle line RenameD*Gaming held more of the map, below it over did.
Every column sorts. Pick a half to see it alone. Fast kills count chains of two, three, or four-plus kills inside the multikill window.
Axis · home · 6 players · 1,445 team damage
| chi | 71 | 45 | 6 | 8 | 1.58 | 8,741 | 5,808 | 2,933 | 194.2 | 216.0 | 1.75 | 20 | 2,737 | 478 | 24 | 0.59 | 15 | 0 | 27.3% | 11.3% | 14 | 4 | 0 | 2 | 1 |
| Sz | 63 | 46 | 9 | 16 | 1.37 | 8,070 | 5,701 | 2,369 | 175.4 | 199.4 | 1.56 | 12 | 1,349 | 626 | 26 | 0.64 | 19 | 0 | 20.2% | 25.4% | 14 | 1 | 0 | 3 | 0 |
| NoName | 63 | 36 | 5 | 10 | 1.75 | 7,296 | 4,865 | 2,431 | 202.7 | 180.3 | 1.56 | 10 | 1,366 | 390 | 26 | 0.64 | 16 | 0 | 22.4% | 15.9% | 8 | 4 | 0 | 5 | 0 |
| kAFRE | 58 | 43 | 10 | 9 | 1.35 | 7,116 | 5,491 | 1,625 | 165.5 | 175.8 | 1.43 | 3 | 482 | 873 | 14 | 0.35 | 10 | 1 | 18.8% | 15.5% | 7 | 2 | 0 | 1 | 0 |
| bayko | 52 | 49 | 20 | 13 | 1.06 | 8,034 | 6,160 | 1,874 | 164.0 | 198.5 | 1.28 | 6 | 1,297 | 662 | 25 | 0.62 | 17 | 0 | 23.3% | 25.0% | 7 | 2 | 0 | 0 | 0 |
| nightmare | 35 | 29 | 2 | 0 | 1.21 | 3,653 | 3,211 | 442 | 126.0 | 90.3 | 0.86 | 0 | 0 | 194 | 23 | 0.57 | 17 | 0 | 33.1% | 0.0% | 4 | 0 | 0 | 1 | 0 |
| Team | 342 | 248 | 52 | 1.38 | 42,910 | 31,236 | 11,674 | 8.45 | 51 | 7,231 | 3,223 | 138 | 3.41 | 94 | 1 | 22.4% |
Allies · away · 6 players · 335 team damage
| crick | 61 | 54 | 7 | 7 | 1.13 | 7,866 | 6,746 | 1,120 | 145.7 | 194.4 | 1.51 | 2 | 447 | 1,082 | 11 | 0.27 | 7 | 0 | 22.4% | 11.5% | 8 | 1 | 1 | 1 | 0 |
| kroD | 49 | 66 | 14 | 8 | 0.74 | 6,605 | 8,231 | -1,626 | 100.1 | 163.2 | 1.21 | 7 | 1,065 | 984 | 10 | 0.25 | 9 | 0 | 14.6% | 16.3% | 8 | 0 | 0 | 1 | 2 |
| Ho0li | 48 | 40 | 3 | 1 | 1.20 | 5,007 | 5,207 | -200 | 125.2 | 123.7 | 1.19 | 0 | 0 | 1,081 | 21 | 0.52 | 15 | 0 | 33.3% | 2.1% | 13 | 0 | 0 | 1 | 0 |
| Adam | 36 | 70 | 8 | 7 | 0.51 | 4,632 | 8,618 | -3,986 | 66.2 | 114.5 | 0.89 | 3 | 482 | 1,475 | 8 | 0.20 | 8 | 0 | 12.6% | 19.4% | 4 | 1 | 0 | 0 | 0 |
| Sq | 33 | 49 | 4 | 8 | 0.67 | 4,395 | 6,201 | -1,806 | 89.7 | 108.6 | 0.81 | 1 | 502 | 1,087 | 13 | 0.32 | 8 | 0 | 16.9% | 24.2% | 6 | 0 | 0 | 0 | 0 |
| Suricato | 21 | 63 | 7 | 6 | 0.33 | 2,731 | 7,907 | -5,176 | 43.4 | 67.5 | 0.52 | 5 | 727 | 1,522 | 8 | 0.20 | 4 | 0 | 8.3% | 28.6% | 2 | 0 | 0 | 0 | 0 |
| Team | 248 | 342 | 43 | 0.73 | 31,236 | 42,910 | -11,674 | 6.13 | 18 | 3,223 | 7,231 | 71 | 1.75 | 51 | 0 | 15.5% |
Running totals over each half, on the server's own clock. Halves are separate panels — each is its own map load. Hover a name to lift a line; click to keep it.
Per-match ratings recompute as the models calibrate; compare within this match, not across weeks.
A blend of kast_f, multikill, output, swing scored against this match: 100 is the match average and every 15 points is one standard deviation, with a floor of 50. Each component column is its own 0–100 index, where 50 is this match’s average for that number — never negative. The Breakdown bar shows which components pulled this rating above or below the match average, and by how much, relative to this match: right of centre is above average, left is below.
| Sz | over | 118.8 | +18.8 | 112.3 | 114.1 | 112.1 | 128.1 | 2.33 | 63 | |
| chi | over | 115.2 | +15.2 | 116.6 | 130.3 | 118.8 | 108.4 | 1.76 | 70 | |
| NoName | over | 111.0 | +11.0 | 103.9 | 114.1 | 123.1 | 107.2 | 1.73 | 63 | |
| bayko | over | 108.9 | +8.9 | 116.6 | 100.7 | 105.0 | 108.7 | 1.77 | 52 | |
| kAFRE | over | 108.0 | +8.0 | 120.8 | 100.7 | 110.1 | 100.7 | 1.54 | 57 | |
| Ho0li | RenameD*Gaming | 101.4 | +1.4 | 82.7 | 106.1 | 100.8 | 112.3 | 1.88 | 48 | |
| kroD | RenameD*Gaming | 100.1 | +0.1 | 108.1 | 92.6 | 88.8 | 104.2 | 1.64 | 49 | |
| nightmare | over | 95.7 | −4.3 | 95.4 | 81.8 | 101.0 | 96.1 | 1.41 | 35 | |
| crick | RenameD*Gaming | 91.9 | −8.1 | 70.0 | 108.8 | 103.0 | 94.4 | 1.36 | 61 | |
| Adam | RenameD*Gaming | 89.2 | −10.8 | 95.4 | 87.2 | 79.2 | 91.9 | 1.29 | 35 | |
| Sq | RenameD*Gaming | 85.2 | −14.8 | 91.2 | 87.2 | 85.9 | 80.5 | 0.95 | 33 | |
| Suricato | RenameD*Gaming | 74.5 | −25.5 | 87.0 | 76.4 | 72.3 | 67.6 | 0.58 | 21 |
Draft profile accumulation_v5_momentum (DRAFT). Points accrue from bounded combat credit, damage share, streaks and fast chains, captures and breaks, positional value and momentum swings; impact is the per-minute rate against a reference of 168 points per minute (provisional_match_robust). Shown for review of the profile, not as a result.
| chi | over | 126.2 | 9,509 | 235.4 | 202.3 | 40:24 | 100% | 1 |
| Sz | over | 120.8 | 8,806 | 219.6 | 183.5 | 40:06 | 99% | 2 |
| NoName | over | 115.8 | 8,336 | 206.0 | 219.4 | 40:28 | 100% | 3 |
| crick | RenameD*Gaming | 109.0 | 7,498 | 188.5 | 133.9 | 39:46 | 98% | 4 |
| bayko | over | 105.0 | 7,208 | 179.2 | 141.3 | 40:14 | 99% | 5 |
| kAFRE | over | 104.8 | 7,164 | 178.7 | 159.2 | 40:06 | 99% | 6 |
| kroD | RenameD*Gaming | 94.9 | 6,299 | 157.3 | 92.6 | 40:02 | 99% | 7 |
| Ho0li | RenameD*Gaming | 94.7 | 6,259 | 157.0 | 149.0 | 39:52 | 99% | 8 |
| nightmare | over | 74.1 | 4,871 | 120.4 | 157.1 | 40:28 | 100% | 9 |
| Adam | RenameD*Gaming | 69.8 | 4,556 | 113.9 | 63.3 | 40:00 | 99% | 10 |
| Sq | RenameD*Gaming | 63.8 | 4,233 | 105.4 | 83.0 | 40:10 | 99% | 11 |
| Suricato | RenameD*Gaming | 50.0 | 2,410 | 60.0 | 37.1 | 40:10 | 99% | 12 |
The windows that moved the match most — kills and flag events clustered and ranked on the same momentum model as map control. Uncalibrated; compare within this match.
Top 20 of 71 windows · ranked by momentum moved; the first name in each is who drove it
6k by -#over. kFR, 4 flag eventsH1 · 30:55–31:25
kAFRE, chi, crick, Sq
Trades, recaps and fast kill chains — the events behind the totals.
over
29.0%
trade response · 72 of 248
51s
median recap · 46 recaps
67
fast chains · 39 led to a flag
RenameD*Gaming
22.2%
trade response · 76 of 342
32s
median recap · 45 recaps
44
fast chains · 18 led to a flag
Half 1 · 58 fast chains
Who killed whom, and how often. Rows are the killer, columns the victim.
| killer ↓ victim → | crick | kroD | Ho0li | Adam | Sq | Suricato |
|---|---|---|---|---|---|---|
| chi | 19 | 8 | 2 | 15 | 5 | 22 |
| Sz | 6 | 18 | 9 | 15 |
Kills, damage and accuracy by the weapon that dealt them.
| crick | RenameD*Gaming | Kar98k | 37 | 2 | 3,794 | 114 | 39 | 34.2% |
| NoName | over | Kar98k | 34 | 4 | 3,593 | 104 | 41 | 39.4% |
| chi | over | Kar98k | 31 | 4 | 3,141 | 80 | 36 | 45.0% |
| kAFRE | over | BAR | 30 | 5 | 3,831 | 301 | 58 | 19.3% |
| Sz | over | BAR | 28 | 4 | 3,940 | 298 | 62 | 20.8% |
| kroD | RenameD*Gaming | BAR | 27 | 6 | 3,660 | 438 | 55 | 12.6% |
| Ho0li | RenameD*Gaming | Scoped Kar98k | 22 | 0 | 2,436 | 47 | 25 | 53.2% |
| Sq | RenameD*Gaming | Kar98k | 21 | 4 | 2,132 | 87 | 22 | 25.3% |
| crick | RenameD*Gaming | M1 Garand | 19 | 3 | 3,323 | 219 | 44 | 20.1% |
| Ho0li | RenameD*Gaming | Springfield | 19 | 0 | 1,972 | 41 | 21 | 51.2% |
| bayko | over | M1 Garand | 19 | 4 | 2,959 | 100 | 38 | 38.0% |
| kAFRE | over | StG 44 | 19 | 4 | 2,178 | 268 | 53 | 19.8% |
| nightmare | over | Springfield | 18 | 0 | 1,954 | 48 | 20 | 41.7% |
| Adam | RenameD*Gaming | StG 44 | 17 | 4 | 1,693 | 305 | 45 | 14.8% |
| chi | over | M1 Garand | 16 | 2 | 2,267 | 165 | 29 | 17.6% |
How far forward each player fought, from the same frontline model as map control.
Kills and deaths ahead are the share of a player’s located frags beyond their own team’s frontline (overextension_frontline_v1 v1; 566 of 590 frags landed in a resolved bin). Depth and lateral are where they stood on average (depth_profile_v1 v1). Depth is the share of the lane between the team's own end and the enemy's, as this report states; lateral is in world units.
| crick | RenameD*Gaming | 62.7% | 59.6% | 59 | 52 | 25.8% | 0.29 | 548 | 970 |
| NoName | over | 58.3% | 44.4% | 60 | 36 | 36.9% | 0.32 | 573 | 1074 |
| Suricato | RenameD*Gaming | 57.1% | 50.8% | 21 | 61 | 20.8% | 0.28 | 493 | 928 |
| nightmare | over | 56.2% | 60.7% | 32 | 28 | 36.4% | 0.30 | 651 | 1100 |
| Sq | RenameD*Gaming | 50.0% | 15.2% | 32 | 46 | 20.2% | 0.24 | 555 | 1008 |
| Ho0li | RenameD*Gaming | 45.8% | 40.0% | 48 | 35 | 18.5% | 0.22 | 589 | 1043 |
| Sz | over | 40.0% | 37.8% | 60 | 45 | 30.6% | 0.29 | 358 | 969 |
| Adam | RenameD*Gaming | 40.0% | 37.3% | 35 | 67 | 14.9% | 0.19 | 436 | 893 |
| kroD | RenameD*Gaming | 38.3% | 38.1% | 47 | 63 | 16.7% | 0.23 | 476 | 887 |
| bayko | over | 33.3% | 39.1% | 51 | 46 | 33.9% | 0.31 | 440 | 1001 |
| chi | over | 32.3% | 22.7% | 65 | 44 | 35.8% | 0.33 | 451 | 1016 |
| kAFRE | over | 28.6% | 20.9% | 56 | 43 | 30.5% | 0.29 | 409 | 1010 |
Aggregate, unattributed layers on a 128-unit lattice: where each side held ground, where kills and deaths clustered, and the lanes fights repeatedly ran along.
■ RenameD*Gaming · ■ over (control, and kill-path colour = attacker's side) · ■ occupancy · ● kills · ● deaths · → recurring lane
365 cells · 111 kill / 125 death hotspots · 26 lanes · 587 kill paths · drag to pan, wheel or double-click to zoom
1789931256-NY1Cap breaks
Trade response
Accuracy
Sz, crick, Suricato, NoName
4k by -#over. chi, 4 flag eventsH2 · 22:34–23:04
chi, kroD, NoName, crick
5k by RenameD*| Sq =)))), 3 flag eventsH1 · 13:40–14:10
Sq, kroD, Sz, NoName
4k by -#over. chi, 3 flag eventsH2 · 13:06–13:36
chi, Adam, bayko, Sq
4k by -#over. NoName^, 1 flag eventH1 · 19:22–19:52
NoName, bayko, chi, Adam
3k by -#over. Szzzz, 5 flag eventsH2 · 4:06–4:36
Sz, crick, Suricato, kAFRE
4k by -#over. NoName^, 3 flag eventsH2 · 8:38–9:08
NoName, Sz, Ho0li, Adam
4k by -#over. NoName^, 4 flag eventsH2 · 11:41–12:11
NoName, bayko, kAFRE, nightmare
3k by -#over. chi, 5 flag eventsH1 · 26:58–27:28
chi, bayko, kAFRE, nightmare
4k by -#over. chi, 1 flag eventH2 · 18:51–19:21
chi, kAFRE, Ho0li, Sz
3k by -#over. Szzzz, 4 flag eventsH2 · 20:14–20:44
Sz, kroD, chi, bayko
5k by -#over. Szzzz, 1 flag eventH1 · 25:09–25:39
Sz, kAFRE, Suricato, crick
2k by -#over. Szzzz, 4 flag eventsH2 · 18:02–18:32
Sz, chi, Sq, crick
2k by -#over. chi, 4 flag eventsH2 · 10:02–10:32
chi, Adam, Sq, kroD
2k by -#over. kFR, 2 flag eventsH2 · 21:08–21:38
kAFRE, Sz, kroD, NoName
4k by -#over. chi, 1 flag eventH1 · 22:54–23:21
chi, bayko, kroD, Ho0li
5k by RenameD*| crickurwaH1 · 24:30–25:00
crick, chi, NoName, Sz
4k by -#over. chi, 1 flag eventH2 · 15:11–15:41
chi, bayko, NoName, Sz
2k by -#over. kFR, 4 flag eventsH2 · 7:40–8:10
kAFRE, Ho0li, bayko, Sq
Half 2 · 53 fast chains
A trade is a death answered inside the trade window (definition v3); 148 trade events this match. A fast chain is two or more kills within the multikill window by one player.
| 8 |
| NoName | 5 | 9 | 13 | 10 | 19 | 7 |
|---|
| kAFRE | 12 | 13 | 8 | 11 | 4 | 10 |
|---|
| bayko | 11 | 10 | 2 | 10 | 6 | 13 |
|---|
| nightmare | 1 | 8 | 6 | 9 | 8 | 3 |
|---|
| killer ↓ victim → | chi | Sz | NoName | kAFRE | bayko | nightmare |
|---|---|---|---|---|---|---|
| crick | 22 | 2 | 5 | 9 | 18 | 5 |
| kroD | 8 | 16 | 4 | 10 | 8 | 3 |
| Ho0li | 4 | 12 | 14 | 4 | 9 | 5 |
| Adam | 4 | 10 | 3 | 10 | 7 | 2 |
| Sq | 2 | 3 | 9 | 5 | 3 | 11 |
| Suricato | 5 | 3 | 1 | 5 | 4 | 3 |
In-game team score read from the game engine, not the league result. The league result is the captain-reported score and can differ.
Provisional rating: uncalibrated model, recomputed as calibration matures. Published values change retroactively.